Gunslinger Records Announces Name Change and Ticker Symbol Change to "KNBA ...

HITACHI, Japan-( Business Wire )-

Gunslinger Records Inc. (the “Company”) (Pink Sheets: MUZC) owner and operator of retail gaming centers in Japan through its subsidiary Kinbasha Co., Ltd. (“Kinbasha”), today announced that the Company’s ticker symbol as quoted on the OTC Pink Sheets has been changed from PINK:MUZC to PINK:KNBA effective today, June 20, 2011.

On June 16, 2011, the Company received notification from the Financial Industry Regulatory Authority (FINRA) that the Company’s name change from Gunslinger Records Inc. to Kinbasha Gaming International, Inc. and symbol change were formally approved.

The Company also announced that the CUSIP number for its common stock is 494488109 and its ISIN number is US4944881097.

“In order to more accurately reflect our business of owning and operating retail gaming centers in Japan, we have changed our corporate name to Kinbasha Gaming International, Inc. and our symbol to KNBA,” stated Mr. Masatoshi Takahama, Chief Executive Officer. “We look forward to updating our shareholders and prospective investors on Kinbasha’s corporate developments in the coming weeks and months.”

About Gunslinger Records Inc.

Gunslinger Records Inc. is a Florida corporation that acquired its operating subsidiary, Kinbasha Co., Ltd. (“Kinbasha”), through a reverse merger in January 2011. Based in Hitachi City, Japan, Kinbasha is a retail gaming company focused on expansion and growth in Japan’s gaming and food and beverage industries. Founded in 1957, Kinbasha’s principal business is the ownership and operation of retail gaming centers in Japan which offer customers the opportunity to play the game of chance known as Pachinko. Pachinko is played on a device which resembles a slot machine. The game is considered to be Japan's most popular leisure activity and the gaming centers are commonly referred to as Pachinko Parlors. Kinbasha currently employs over 1,000 people and owns 21 Pachinko Parlors in the prefectures of Chiba, Ibaraki and Tokyo. In addition, the company also owns three mid-size restaurants in Japan which offer traditional Japanese cuisine.

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Gunslinger Records Announces Name Change and Ticker Symbol Change to "KNBA ...

On June 16, 2011, the Company received notification from the Financial Industry Regulatory Authority (FINRA) that the Company's name change from Gunslinger Records Inc. to Kinbasha Gaming International, Inc. and symbol change were formally approved.



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(1977) The laptop or computer graphics for the first Star Wars film was developed by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time identified as the Circle Graphics Habitat) at the University of Illinois at Chicago. For more data on the lab, go to our website — www.evl.uic.edu and Larry Cuba at www.effectively.com/person/cuba

@joeyvanderkaay XD You can’t get it. It was proprietary graphics software for a presumably 8-bit computer, coupled with a datapen or whatever the hell it’s called. Would be nice though. Better-looking in my opinion than all the CG you see these days, Uncanny Valley all over the place. I’d rather have CG effects that were INTENDED to look surreal and computer-y instead of CG which was trying to replicate as much of a realistic scene as possible and just failed to suspend disbelief.

@warex3d Avatar was made using vue maya and other industry standard software. Someof them where tweaked a little. TheLord of thrings trilogy gave birth to the crowd simulator known as Massive and several other steps forward in terms of software.Avatar ended up providing a lot of charity to the raiforest so it`s not all badthough. The facial expressions on the blue monkeys where uncanny valley(fake looking)and it was bland even for a childrens movie.1/10stay away from battle angel Alita Cameron.

@jetflock

Yes, but the computer graphics in Star Wars were nothing they hadn’t seen before at the time. Westworld (1973) and its sequal had roughly the same computer graphics even before Star Wars. There were other films, whose titles elude me at the moment.

In 1982, pretty much nothing had changed for computer imaginery used in films, until Tron came around and really pushed the envelope.

In ’77 3D computer images did exist.


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